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desired emotional state, individuals can a limited mental resource. Background
create an environment that promotes music can either act as a distractor or an
productivity, motivation, and overall well- arousal inducer.
being. Listening to music while studying
or working has become an essential From the distractor perspective,
component of many people's routines as both decision-making and processing
it enhances mood, concentration, and background music require cognitive
efficiency. Music has evolved from being activity that competes for attention
an entertainment to being a valuable tool resources. Consequently, background Why
that complements cognitive abilities. music diminishes available mental
resources for decision-making, impairing Music
The interaction between background the process.
50%
music and decision-making can be is 50% of
explained by attention. According to On the other hand, the arousal
Kahneman's capacity model, attention is inducer perspective suggests that a Game
background music can influence listeners'
arousal levels, thereby increasing overall
momentary mental resources available Written by Lau Kai Ren Sr1ScF
to decision-makers. This impacts their
decision-making abilities.
Both perspectives have intuitive
validity and are present in the literature, but
they contradict each other in terms of the
effects of background music. The distractor It’s a rainy midnight in 2017,
perspective suggests that background and you have just started up
music hinders task performance, while the Minecraft on your Windows 7
arousal inducer perspective suggests that it computer. Opening up a new
enhances performance. world for the first time and
stepping into the unfamiliar
landscape, you started
References: felling a tree with your bare
hands. You grow. You build.
Rong-Fuh Day, Chien-Huang Lin, Wen-Hung Eventually, you slay the final
Huang, Sheng-Hsiung Chuang, boss and reach the end of the
Effects of music tempo and task difficulty on
multi-attribute decision-making: An eye-tracking game after a long and arduous
approach, Computers in Human Behavior, Vol- journey of pain and gain. Your
ume 25, Issue 1, 2009, Pages 130-143, ISSN 0747- journey ends.
5632, https://doi.org/10.1016/j.chb.2008.08.001
(https://www.sciencedirect.com/science/article/
pii/S0747563208001453)
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